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Prior to 1985, girls were generally drawn either as normally proportioned adults or super deformed children.

Some games involved elements of force and brutality.

Both were first released on the PC with erotic scenes, which were subsequently removed in their console ports.

The bishojo gaming industry has resisted the transition into 3D graphics because of the blocky and distorted nature when viewed zoomed up close.

I’ve lovingly and carefully restored many of the images that I’ve used here and I’ve done that to share these with other spanking enthusiasts so I have no desire to take this site down.

Besides, I still have many more images in my personal archive so eventually I’ll share more in the future.

Thus free from controversy and fueled by continuing improvement in technology, in the 1990s the bishōjo game industry underwent a decade-long boom.

The first major title of the 1990s was Tokimeki Memorial.

Even though their gameplay involved little more than scrolling through text, they became hits largely due to the quality of their writing and characterization.

Faced with the threat of being forcibly censored out of existence by the government, in 1992 the bishōjo game industry formed the Computer Software Rinri Kikō (meaning "Ethics Organization for Computer Software", and often abbreviated EOCS or Sofu-rin), setting industry guidelines for acceptable content and packaging.

This organization tamed down the most objectionable content in the "wild west" of the 1980s.

In the early nineties the atmosphere in Japan became more and more hostile towards bishōjo games.

In 1989 serial killer Tsutomu Miyazaki was arrested and was revealed to be a consumer of lolicon manga, causing widespread opposition to pornographic manga, otaku and anything similar.

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